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Given the opportunity to talk to the Dragon Age: Inquisition creative team in some depth, the matter of BioWare’s idiosyncrasy is the issue I’m most keen to understand. Only Obsidian and InXile occupy a similar space, and they are bound to early BioWare by a common ancestor-Black Isle Studios-as well as being generally fluid in their adoption of different RPG styles. Over the years that I’ve been a fan of BioWare’s work, I’ve been waiting for another company to imitate the team’s style, their tone, their dedication to character-and that hasn’t happened. One way or another, BioWare makes people care. BioWare has done more than any other mainstream developer to explore the ‘heart’ part of that equation, and this effort is reflected in the studio’s passionate and diverse fanbase, in the fan art and cosplay it inspires, hell, even in the angry petitioning it sometimes inspires. RPGs, above all other types of games, act upon your heart as well as your head-in fact, I’d argue that this is among the better ways to redefine ‘RPG’ in a world where everything has a character progression system.
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